This week I pitched Chem-jewel. A game that teaches chemical formulas and plays like Bejewel. It uses chemical compounds to create sets. The idea didn't make it pass the first round of pitching (and is now in my goodies bag for later). Together as a group we decided on making a geography game. After a pitch was made, the game seemed like a valid idea, however, I thought it needed to be more fun. So over the weekend, I wrote up the following and made a few supporting art assets.
Game Title: Holiday
Game Description: Holiday is a game about 2 world travelers on holiday (vacation). Each player is trying to guess where their friend is. This is global guess who.
Game type: Educational
Target audience: 14-18 years old in high school
Goal of the Game: Locate the other players location on the map before they locate you.
How to play:
Step 1. Each player choices a country (this represents your current location on your holiday.)
Step 2. Each player is then dealt 5 cards at random. (these are challenge cards.)
Step 3. Each player will see a question on screen. The player to answer the question first win the round. This is like fastest fingers on the original who wants to be a millionaire.
Step 4. The player that won the round then gets to ask the other player one question that can be answered by “yes” or “no“. The other player must answer the question by a “yes” or “no“.
Step 5. The players then have a set time limit to “flip” over any countries they believe their friend isn’t located in. (the country on the map would become darker.)
Repeat steps 3-5 until someone wins. (names the location of the other player)
Special plays (challenge cards)
A challenge card can be played by the traveler that lost a given round. By playing a challenge card. The other player is required answer the question on the card played.
If the player answers the challenge correctly- play resumes as normal, with that player asking the other player a guessing question. Such as, are you located next to a body of water?
If the player answers the challenge incorrectly- both players resume play at step 3.
Examples of Questions in game.
All questions are related to geography.
Identify country based on pictured outline. IE Show out line of US
Identify country based on information. IE This country’s capital is Washington D.C.
Winning the Game:
Name the country of the other player. This must be done during your turn. IE. Are you located in the United States?
Players can set the number of accommodation that they would like to have per game. Accommodations, are how many times you would like to play the game.
In a game with multiple accommodations-
After a player finds the other: each player then selects a new location and the game starts over.
Rewards and achievements.
Each player will receive a card with information of the country they went on holiday to.
These card contain a outline of the country and cool facts.
A stamp in their pass post.
A souvenir for their trophy case
The winning player will also get a souvenir from the location of their friends holiday and a post card. The souvenirs for winning will be different from the ones you get on your own holidays.
Scope for Prototype:
North and South America on a 2D map
Defined art direction, with a sample of finished polished graphic on map a few cards and player rewards.
20+ challenge cards these are also head to head (fastest figure Question).
20+ yes or no questions that player can ask each other via a drop down menu.
Game play fully functional
Vision of the game past prototyping
Increasing the scope of game and balancing playing field.
Backpackers (Beginners): You can limit vacation spots IE western hemisphere.
World Travelers (experts): Players can now be located in cites, national landmarks, and bodies of water.
The tour guild (Balancing players): More experienced player can get less or no challenge cards.