New Year, new stuff. Took a few days off, then got back to work. This week I was freshening up on Unreal Tech. Looked at a bunch of tutorials and guilds on shaders. Mainly to learn how to apply shaders to a post process material chain. This will be helpful, in keeping a unified feel to the game. Anyways, I created 2 "toon shaders" one has 3 scene samples, and the other has 8. I'm keeping both of them, as I do not know how taxing the 8 samples will be in a fully dressed scene. The "toon shader" shader in short, is a fancy shader network that does edge detection. It controls edge thickness and fade based on scene depth. Also, all models have a custom light model, that translates light falloff into a gradient.