This week I flushed out the rest of the environment for the game. During one of the brainstorm sessions with the design team, we came up with a dozen or so possible location for the game to take place in. However, some of those never even made it to the concept phase-- because they didn't mesh well with maze like level design. Before I started conceptualizing out ideas I had one main design rule:
"The environments needed to be able to be maze like while remaining believable."
The game will feature two main environments, sewers and facility type structures. Here is the concept that I did this week to showcase the facility. I will continue to do ruff concepts as needed. These three concepts depict the mood that we are striving to achieve on the art side. Time to start building.