This last semester has be a crazy fun one. And I wanted to take a few minutes to step back and reflect on the project that I'm involved with,
Forever Hunted. I also posted weekly updates throughout the semester, that document work flow, thought process, and decision making. Furthermore, these entries are good for putting things into chronological order, and gaining a better understanding of my work efficiency and productivity. I hope you enjoy these, and play
Forever Hunted this fall on PC.
Overview and my responsibilities as Art Director.
Spoiler Alert!!! walk through of the first level
A look at level design and Kismet
The art of Forever Hunted