Here he is, Isaac! Isaac is the main character in the current project that I'm working on. The total poly count for the body and clothes-- which is one seamless mesh is 15,717 tris. This falls just under the target set for the character; of 16K tris. Programs used to create this model and textures were: Maya, Mudbox, Photoshop, Headus UVlayout, xNormal, and CrazyBump. Below are a few pic of the game model of "Isaac Horowitz" with some props. Rendered in Maya using metal ray.