Saturday, August 13, 2011

08-12-11 : "Isaac"

Here he is, Isaac!  Isaac is the main character in the current project that I'm working on.  The total poly count for the body and clothes-- which is one seamless mesh is 15,717 tris.  This falls just under the target set for the character; of 16K tris.  Programs used to create this model and textures were: Maya, Mudbox, Photoshop, Headus UVlayout, xNormal, and CrazyBump.  Below are a few pic of the game model of "Isaac Horowitz" with some props.  Rendered in Maya using metal ray.