Wednesday, September 14, 2011

09-09-11 - 09-14-11

It's official... the name of the game is 'Erie' as in Lake Erie-- that's all I'm going to say about that for now.  I have finished all the main tunnel components for world building.  There are currently over 40 assets (walls, floors, ceiling pieces, etc.) to work with.  Here's a couple of screen shots.  The first is from UDK, the second is from Maya; showing each component separated.  This week I'll be working on some different types of piping and other environmental assets for the sewers.