It's official... the name of the game is 'Erie' as in Lake Erie-- that's all I'm going to say about that for now. I have finished all the main tunnel components for world building. There are currently over 40 assets (walls, floors, ceiling pieces, etc.) to work with. Here's a couple of screen shots. The first is from UDK, the second is from Maya; showing each component separated. This week I'll be working on some different types of piping and other environmental assets for the sewers.