Friday, October 7, 2011

Environmental Artist/ Game Designer

When art and design are in harmony with each other; we create immersive experiences.  The last 6 months have been spent working on fine tuning skills--  within Unreal's scripting logic (kismet) and working with fellow artist and level designers to build a cohesive game experience entitled 'Erie'.  Below is an updated
portfolio that showcases this game, along with other works from professional and personal projects.











Portfolio breakdown:

Image 1. Erie Beauty Render. Game assets and textures (except light fixtures by Greg Bernini) Level designed and built by Chris Dillard.
Image 2. Erie Assets.  Maya, Photoshop, CrazyBump, xNormal
Image 3. Fan Asset. Maya, Mudbox, Photoshop, CrazyBump, xNormal
Image 4. Fan Textures. 
Image 5. Issac.  Maya, Mudbox, Headus UVlayout, Photoshop, CrazyBump, xNormal
Image 6. Issac Detail.  Maya, Mudbox, Headus UVlayout, Photoshop, CrazyBump, xNormal
Image 7. Capitol Building. Maya, Photoshop, CrazyBump, xNormal
Image 8. Capitol Building Textures.
Image 9. Fire Hydrant. Modeled in Maya using hard surfaces
Image 10. Slink Tower. Maya, Photoshop