RYAN BOWN
Tuesday, December 20, 2011
12_18_11 - 12_20_11 : Portal Lights
Here are the final light meshes with full functionality. Programs used: Maya, Photoshop, xNormal, CrazyBump, UDK.
Mesh rendered in UDK with texture maps
High poly and game model rendered in Maya with texture maps
Material network in UDK before parameters were added.
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