Here's a test render of the laptop game asset (LOD level 0). It's 846 tris. There will also be an LOD level 1 which will be about 240 tris. The model sports one texture map that is currently 1024 by 2048 (for cut scenes). The in game model will support a 512 x 1024 texture and a 256 x 512 for the lower LOD.
Above is the test renders with AO and normal maps. Below is a quick screen cap to show the wire frames. Tomorrow I'll start working on the diffuse map and give this guy some color.