Thursday, September 20, 2012

09_20_12

Experimenting and comparing hard surface pipelines right now.  So I created the same thing all in Z.  This took me about 35 minutes; about half the time it took to do the same thing in all Maya.  I think with some more practice I could have done this in Z in about 15 minutes.

Work flow in Z:  Shadow box for basic shape.  Clipping brushes to add large scale height variation.  DynaMesh for boolean operations.  Deformation/ polish.  Make poly 3D mesh.  Add one sub level.  Used alpha drag dot for slight bevels on holes.