Also, I'm going to have to be particular mindful of my specular map to help define the hardness of the plastic in contrast to the slightly softer rubber. Anyways, I think this texture process will be very similar to the one I used for my laptop. I will be building the diffuse, specular and gloss maps using Photoshop, Mudbox and CrazyBump.
Friday, October 19, 2012
10_19_12
Did a quick paint over a couple of renders to get an idea on how to break up this texture. Because the gun and attachments are mostly black, I'm going to have to make sure that it doesn't get to dark and have some color variation with in these dark tones. There's a fine line between making it look muddy and interesting. I plan on giving the metal parts a burnished feel with a few hot spots where there has been some recent scraps.
Also, I'm going to have to be particular mindful of my specular map to help define the hardness of the plastic in contrast to the slightly softer rubber. Anyways, I think this texture process will be very similar to the one I used for my laptop. I will be building the diffuse, specular and gloss maps using Photoshop, Mudbox and CrazyBump.
Also, I'm going to have to be particular mindful of my specular map to help define the hardness of the plastic in contrast to the slightly softer rubber. Anyways, I think this texture process will be very similar to the one I used for my laptop. I will be building the diffuse, specular and gloss maps using Photoshop, Mudbox and CrazyBump.