- Tweaked AO map to fix some seams and lighten the ejection port
- Redid camouflage (painted in 3D to get rid of all seams)
- Minor changes to diffuse paint
- Lighting for rendering, added light linking to glass and inter part of scope
- Compressed textures from 4096 to 2048 and sharpened
- Image composite in CS5 with master layer and AO pass
The gun is 12,680 with all attachments. The texture map is 4k. 1 diffuse, specular, gloss and normal map (2048 each).