Monday, November 12, 2012

11_12_12 :: KRISS Vector

It's now done!  I redid a bunch of little things.  Here's what's new:

  • Tweaked AO map to fix some seams and lighten the ejection port
  • Redid camouflage (painted in 3D to get rid of all seams)
  • Minor changes to diffuse paint
  • Lighting for rendering, added light linking to glass and inter part of scope
  • Compressed textures from 4096 to 2048 and sharpened
  • Image composite in CS5 with master layer and AO pass


The gun is 12,680 with all attachments.  The texture map is 4k.  1 diffuse, specular, gloss and normal map (2048 each).