Friday, May 30, 2014

05_30_14

This is the cast concrete bench outside our house.  The high poly mesh was made using a point cloud generated from PhotoScans that I took a few days ago.  Below is the baked asset ready to go in game rendered in Toolbag 2.  Programs used:  Agisoft, CS, Zbrush, Maya, Mudbox, xNormal, dDo.