Sunday, November 28, 2010

11_23_10- 11_29_10

well vacation from school, means more time to work.  Spent most of my time this week working on Slinks.  Specifically characters with Betina, and also level design.  Betina did the concept art for the slinks, and I modeled, textured and rigged the characters.  After that, I passed the file to Betina, so she could add some controls to the rig and animate the model.  I also spent a few days getting familiar with Unity 3D to make sure I understood the pipeline.  Here's some pics. of the progress.

High poly model used to bake normals to low poly.


Slink tower screen.