Wednesday, January 5, 2011

12_28_10 - 01_03_11

New Year, new stuff.  Took a few days off, then got back to work.  This week I was freshening up on Unreal Tech.  Looked at a bunch of tutorials and guilds on shaders.  Mainly to learn how to apply shaders to a post process material chain.  This will be helpful, in keeping a unified feel to the game.  Anyways, I created 2 "toon shaders"  one has 3 scene samples, and the other has 8.  I'm keeping both of them, as I do not know how taxing  the 8 samples will be in a fully dressed scene.  The "toon shader" shader in short, is a fancy shader network that does edge detection.  It controls edge thickness and fade based on scene depth.   Also, all models have a custom light model, that translates light falloff into a gradient.