Saturday, April 30, 2011

Forever Hunted: Mid-Year Review

This last semester has be a crazy fun one.  And I wanted to take a few minutes to step back and reflect on the project that I'm involved with, Forever Hunted.  I also posted weekly updates throughout the semester, that document work flow, thought process, and decision making. Furthermore, these entries are good for putting things into chronological order, and gaining a better understanding of my work efficiency and productivity.  I hope you enjoy these, and play Forever Hunted this fall on PC.

Overview and my responsibilities as Art Director.


Spoiler Alert!!! walk through of the first level


A look at level design and Kismet


The art of Forever Hunted