Thursday, July 21, 2011

07-21-11

Watch out!  The time piece is done.  Software used was Maya, Mudbox, Headus, Photoshop, xNormal, and CrazyBump.  I basically used the same workflow as I did with the bag.  The face of the watch was created in Photoshop-- a normal map was created in CrazyBump using the digits.  The watch is also fully functional.  Total poly count is 986 Tris.  The watch shares the same textural space as the leather bag and glass from the flashlight.  Textures are 512 x 512 and 256 x 256 respectively.  In the texture, the diffuse channel was created by multiplying the ambient occlusion and convexity maps over the color map.