Breakdown:
0:04 - 0:24 Disney art test
0:25 - 0:35 Hunted Tech Demo
0:36 - 1:20 Portal Study
All work was done by me except for the mobile swipe inputs in the Hunted Tech Demo. All level logic was scripted using Kismet in UDK.
0:04 - 0:24 Disney art test
Flip book function. This controls and tracks the pages position.
Final door function. The player must find and place all four stars to open the final door. A counter is in place to track that.
0:25 - 0:35 Hunted Tech Demo
Hunted is a first person force runner...This logic tracks player speed. If the player's speed dips below a certain value by bumping into objects or walls, the game ends.
Player movement. This constrains the players turning motion to 90 degree intervals.
0:36 - 1:20 Portal Study
Portal function. By toggling the trigger the player can switch between the two red portals.