Sunday, February 10, 2013

02_10_13 :: Level Design

Level design stuff...




Breakdown:

0:04 - 0:24 Disney art test
0:25 - 0:35 Hunted Tech Demo
0:36 - 1:20 Portal Study

All work was done by me except for the mobile swipe inputs in the Hunted Tech Demo.  All level logic was scripted using Kismet in UDK.


0:04 - 0:24 Disney art test

Flip book function.  This controls and tracks the pages position.


Final door function.  The player must find and place all four stars to open the final door.  A counter is in place to track that.

0:25 - 0:35 Hunted Tech Demo
Hunted is a first person force runner...This logic tracks player speed.  If the player's speed dips below a certain value by bumping into objects or walls, the game ends.

Player movement.  This constrains the players turning motion to 90 degree intervals. 



0:36 - 1:20 Portal Study
Portal function.  By toggling the trigger the player can switch between the two red portals.