Saturday, June 22, 2013

06_22_13

The last few weeks have been pretty busy with teaching and my new job.  Over the last 10 weeks I've been teaching game development at Neumont University.  We studied formal game elements, critiqued games, and built our own prototypes using a playcentric development process.  The last week we took turns playing the final iteration of all the games made during the quarter.  There were several really fun prototypes made and everyone seemed to enjoy the class.

Three weeks ago I started working at Disney Interactive/ Avalanche as an Architect.  I can't really write much about what I do there, other than, I design stuff and script logic in a proprietary engine similar to how you do in UDK with kismet.  It's been a blast so far working with the other interns and my mentor Andrew. Our current project Disney Infinity comes out in a couple of months and it is awesome!  So make sure to pick it up on your platform of choice (xbox360, ps3, PC, wii, wii U).

Finally, I'm still working on my personal project and started modeling a new prop.  Here is the first past on the wrench high poly model.